Aaron Barany

Software Engineer at HERE Technologies

San Diego, California, United States
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Summary

👤
Senior
🎓
Top School
Aaron Barany is a software engineer with a decade of hands-on experience building 3D graphics systems and tooling across desktop and console platforms. He has shipped rendering engines and platform ports for PlayStation 3, Xbox 360, and Wii, and implemented advanced rendering research such as a photon-mapping ray tracer with participating media. Comfortable in C, C++, C#, Objective‑C and Java, he also builds UI tooling—having implemented 3D object manipulation interfaces and contributed full‑stack enhancements to the widely used Qt Creator IDE. Based in San Diego, Aaron blends low‑level graphics math and API expertise (OpenGL/DirectX) with practical cross‑platform engineering for Mac, Windows, Linux and consoles. Colleagues rely on him for bridging research-quality rendering techniques into production engines and improving developer UX in complex tooling.
code10 years of coding experience
job5 years of employment as a software developer
bookUniversity of California, San Diego
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Github Skills (11)

debugging10
c-language10
cmake10
cprogramming-language10
qt10
theme-ui9
ui-design9
front-end-development9
darktheme9
uid9
build-system8

Programming languages (8)

C#TypeScriptC++ShellCJavaScriptPythonGLSL

Github contributions (5)

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qt-creator/qt-creator

Apr 2018 - Aug 2022

A cross-platform Qt IDE
Role in this project:
userFull-stack Developer
Contributions:21 commits in 4 years 4 months
Contributions summary:Aaron's commits primarily focus on improving the Qt Creator IDE's functionality and user experience. They addressed several bugs related to dark themes, text selection, and column sizing in the debugger. The user also implemented improvements to the CMake build process and introduced enhancements to the FancyTabWidget. The user is also working on the debugger features.
ideqt
akb825/NoteVault

Jan 2020 - Jan 2026

Contributions:7 pushes, 1 branch in 6 years 1 month
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