Summary
Aaron Barany is a software engineer with a decade of hands-on experience building 3D graphics systems and tooling across desktop and console platforms. He has shipped rendering engines and platform ports for PlayStation 3, Xbox 360, and Wii, and implemented advanced rendering research such as a photon-mapping ray tracer with participating media. Comfortable in C, C++, C#, Objective‑C and Java, he also builds UI tooling—having implemented 3D object manipulation interfaces and contributed full‑stack enhancements to the widely used Qt Creator IDE. Based in San Diego, Aaron blends low‑level graphics math and API expertise (OpenGL/DirectX) with practical cross‑platform engineering for Mac, Windows, Linux and consoles. Colleagues rely on him for bridging research-quality rendering techniques into production engines and improving developer UX in complex tooling.
10 years of coding experience
5 years of employment as a software developer
University of California, San Diego