Aaron Ishibashi is a software engineer and former professional music composer in Los Angeles who leverages a decade of creative-problem-solving to build interactive experiences and game systems. Trained with a Master of Music from USC and a Software Engineering Immersive certificate from General Assembly, he combines deep audio integration experience—shipping scores on Nintendo Switch, PS4, and Steam—with hands-on programming in TypeScript and C/C++ for game and 2D engine projects. As a self-employed composer he reduced development time through middleware and engine scripting, and now applies that same focus and precision to software development. Colleagues can expect a developer who thinks like an artist: disciplined, iterative, and adept at translating high-level vision into robust, testable implementations.
10 years of coding experience
Master of Music, Master of Music at University of Southern California
Certificate in Professional Music Studies, Certificate in Professional Music Studies at Berklee College of Music
Pre-College, Pre-College at Colburn School
High School, High School at Los Angeles County High School for the Arts (LACHSA)
C/C++ Programming, C/C++ Programming at UC San Diego Extension
Software Engineering Immersive Certificate, Software Engineering Immersive Certificate at General Assembly
Contributions:52 commits, 26 pushes, 2 branches in 2 years 1 month
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