Adam Brown is a Principal Programmer with 11 years of experience specializing in procedural world generation, toolchains, and production deployment across games and cloud systems. Based in Kelowna, BC, he excels at bootstrapping products from vision to reality and thrives in small, high-velocity teams that ship complex systems faster than traditional organizations. His background spans hands-on C++ systems and Houdini-based procedural art, plus founder-level experience building GPU-accelerated 3D content tools that leverage OpenGL/OpenCL and AI to speed artist workflows. He’s delivered core infrastructure from data pipelines and search to AWS-hosted services, and has repeatedly owned end-to-end pipelines—from prototyping to production. Notably, he moved with the Nightingale world-generation work across organizations, reflecting both deep domain expertise and the ability to shepherd large technical efforts through organizational change.
11 years of coding experience
21 years of employment as a software developer
Bachelor's degree, Computer Science, B+, Bachelor's degree, Computer Science, B+ at University of Victoria
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