Aditya Abhiram

Software Engineer at Google

California, United States
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Summary

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Senior
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Aditya Abhiram is a software engineer with eight years of experience who blends strong academic credentials (MS in Computer Science from Rutgers, 4.0 GPA) with hands-on production work at Google and YouTube. He has built resilient systems—ranging from a robust invisible watermarking technique for image/video transmission to API gateways and CI/CD pipelines for containerized microservices—and has productionized security and monitoring stacks at FICO. An active open-source contributor, he improved Synfig Studio’s skeleton tool during Google Summer of Code, enhancing animation tooling and UI interactions. Beyond code, he founded and led an AI/ML student club at IIT Indore and helped run large-scale Google Explore ML workshops, showing a knack for community-building and technical education. Based in California, he combines research-driven problem solving with practical engineering for scalable, user-focused systems.
code8 years of coding experience
job3 years of employment as a software developer
bookMaster of Science - MS, Computer Science, 3.96, Master of Science - MS, Computer Science, 3.96 at Rutgers University–New Brunswick
bookBachelor of Technology, Electrical, Electronics and Communications Engineering, 8.12/10, Bachelor of Technology, Electrical, Electronics and Communications Engineering, 8.12/10 at Indian Institute of Technology, Indore
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Stackoverflow

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Github Skills (7)

c-language10
cprogramming-language10
2d10
animation10
implement9
gtkmm9
vector-graphics9

Programming languages (6)

JavaC++JavaScriptHTMLJupyter NotebookPython

Github contributions (5)

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synfig/synfig

Apr 2020 - Oct 2020

This is the Official source code repository of Synfig Studio animation software
Role in this project:
userFull-stack Developer
Contributions:3 reviews, 82 commits, 27 PRs in 6 months
Contributions summary:Aditya primarily worked on implementing features and fixing bugs related to the skeleton tool within the Synfig Studio animation software. Their contributions included adding and modifying UI elements, integrating actions, and ensuring proper behavior of the tool, including the correct placement and display of bones in both the skeleton and the deformation layers. They also focused on improving the interaction and usability of the tool through various refinements and bug fixes.
animationsynfigvectorvector-graphicsc-plus-plus
Aa20475/GSOC-DEVLOG-2019

Jul 2019 - Aug 2019

Contributions:40 commits, 40 pushes, 1 branch in 1 month
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