Adrian Vega is a seasoned game technology leader and CEO with 13 years of experience directing development, QA submissions, and releases at Ratalaika Games S.L. Based in León, Spain, he blends hands-on systems and backend programming with executive responsibility, leading teams that deliver console-ready titles and tooling. His open-source contributions to portable multimedia frameworks like Kha and low-level game library Kore demonstrate deep expertise in cross-platform build systems, core engine architecture, matrix math, and gamepad/input backends. Early research work on haptics and surgical/rehabilitation simulators highlights a practical background in real-time graphics and interaction design beyond entertainment. He holds a degree and a master’s in computer engineering from Universidad de León and is known for translating complex low-level problems into robust, shipping solutions.
13 years of coding experience
Grado en Ingenieria Informatica, 7.86, Grado en Ingenieria Informatica, 7.86 at Universidad de León
Bachiller Superior, Bachiller Superior at Colegio Leonés
Ultra-portable, high performance, open source multimedia framework.
Role in this project:
Full-stack Developer
Contributions:32 commits, 12 PRs, 2 comments in 29 days
Contributions summary:Adrian contributed to the project by creating a build file for Linux/OSX, which suggests involvement in the build process and cross-platform compatibility. They also added and commented extensively on several core classes like `Game`, `Canvas`, `Framebuffer`, `Image`, `Rectangle`, `ScreenCanvas`, `Media`, `Loader`, `Resource`, `Music`, and `Video`, indicating a strong focus on the framework's core architecture and internal workings. Further commits commented and added documentation across multiple files.
Modern low level game library and hardware abstraction.
Role in this project:
Backend Developer
Contributions:11 commits, 7 PRs in 16 days
Contributions summary:Adrian primarily contributed to improving the `kore` game library, focusing on matrix calculations and game controller support. They fixed matrix translation issues and improved the underlying gamepad implementations. Further, they added support for key inputs on OSX, and integrated the gamepad features into the OSX backend.
hardware
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