Agustin Durand is an Expert Gameplay Engineer based in Austin with over a decade of experience building high-performance game systems in C and C++, currently driving gameplay at Infinity Ward. He has led engineering teams and shipped features across AAA and indie projects, from Unreal Engine 5 MassEntity/ECS work to low-level engine and rendering plugins for major studios. Comfortable across the stack—networking, EOS/GAS, tools, and robotics-adjacent systems—he pairs hands-on C++ expertise with leadership in code design and reviews. His background includes robotics and mechatronics studies, which inform a pragmatic systems-thinking approach to gameplay and engine problems. Colleagues rely on him for stabilizing complex codebases and selecting pragmatic technology solutions under tight schedules.
12 years of coding experience
12 years of employment as a software developer
Bachelor's degree, Mechatronics, Robotics, and Automation Engineering, Bachelor's degree, Mechatronics, Robotics, and Automation Engineering at National University of Engineering
Portugués (Intermedio), Portugués (Intermedio) at Universidad de San Martín de Porres
Inglés (Avanzado), Inglés (Avanzado) at Instituto Cultural Peruano Norteamericano
Contributions:67 commits, 50 pushes, 1 branch in 3 years
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