Alen Rubinic is a Lead Game Designer with 11 years in games and five years in formal design leadership, currently shepherding a long-running title at 6th Base from prototype toward release while scaling the team from 5 to 15. He blends system, economy, and production design with hands-on experience in texturing and 3D from running a successful Second Life storefront (130,000+ sales) for six years. Known for turning high-level vision into detailed design documentation and cross-discipline roadmaps, he reliably balances scope, stakeholder alignment, and player expectations. Comfortable leading small squads or mid-sized teams, he also codes/designs blueprint systems from prior BP programming work, bringing an unusually broad mix of creative, technical, and operational craft to projects.
11 years of coding experience
10 years of employment as a software developer
High School Diploma, Media Technician, High School Diploma, Media Technician at Prirodoslovna i grafička škola Rijeka
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