Summary
Alistair Aitcheson is an independent developer and multi-disciplinary designer with nine years of professional experience building playful, human-centred technology across games, immersive theatre and interactive exhibits. He combines deep programming chops (C#, Objective‑C, C, JavaScript/TypeScript, Python, PHP, Go) and hardware work with Arduino/ESP32 with award-winning creative design—his interactive shows and alternative-controller games have won IndieCade and A MAZE recognition. From shipping Sparx Learning’s WebGL maths games used by over 2,200 UK schools to deploying single‑handed mobile releases that landed on Apple’s front page, he bridges pedagogy, usability and scalable engineering. He regularly validates designs in situ—visiting classrooms and performance spaces—to ensure delightful user experiences for real people, including low-literacy learners. Equally at home prototyping novel captcha puzzles or designing paper‑shredder controllers, he’s an ideal consultant for ambitious projects that need both technical delivery and imaginative interaction design.
10 years of coding experience
12 years of employment as a software developer
Mathematics, Mathematics at Ecole Normale Supérieure de Lyon
MMath, Mathematics with Study in Europe, MMath, Mathematics with Study in Europe at University of Warwick