Aljosha At is a Principal Graphics Engineer and architect based in Ghent with seven years of industry experience focused on real-time rendering, texture streaming and scalable render pipelines. He progressed from founding Graphine—commercializing virtual texturing and streaming tech used across games, VR and visualization—to leading multiple graphics R&D teams at Unity and now shaping engine-wide graphics architecture. His work blends deep research roots (UGent Multimedia Lab) with product delivery, including integrating acquired tech into Unity and shipping foundational features like virtual texturing and texture streaming improvements. Known for translating academic ideas into production-grade systems, he thrives at the intersection of compression, visibility/mesh systems and render pipeline design.
7 years of coding experience
14 years of employment as a software developer
Master ICT, Master ICT at Katholieke Hogeschool 'Sint-Lieven', Gent
Master Computer Science - Software Engineering, Master Computer Science - Software Engineering at Ghent University
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