Aljosha At

Principal Graphics Engineer - Architect at Unity

Ghent Metropolitan Area Belgium
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Summary

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Aljosha At is a Principal Graphics Engineer and architect based in Ghent with seven years of industry experience focused on real-time rendering, texture streaming and scalable render pipelines. He progressed from founding Graphine—commercializing virtual texturing and streaming tech used across games, VR and visualization—to leading multiple graphics R&D teams at Unity and now shaping engine-wide graphics architecture. His work blends deep research roots (UGent Multimedia Lab) with product delivery, including integrating acquired tech into Unity and shipping foundational features like virtual texturing and texture streaming improvements. Known for translating academic ideas into production-grade systems, he thrives at the intersection of compression, visibility/mesh systems and render pipeline design.
code7 years of coding experience
job14 years of employment as a software developer
bookMaster ICT, Master ICT at Katholieke Hogeschool 'Sint-Lieven', Gent
bookMaster Computer Science - Software Engineering, Master Computer Science - Software Engineering at Ghent University
languagesEnglish, Dutch
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Github Skills (5)

graphic10
render9
scriptable7
pipeline6
rendering1

Programming languages (2)

C#HTML

Github contributions (4)

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Unity-Technologies/Graphics

May 2019 - Jan 2023

Unity Graphics - Including Scriptable Render Pipeline
Contributions:1 review, 50 commits, 367 PRs in 3 years 8 months
graphic
Scriptable Render Pipeline
Contributions:5 commits in 4 days
renderrenderingpipelinescriptable
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