Summary
Alvaro Martin is a Seattle-based Senior Concept Artist with 13 years of experience blending a strong technical foundation in frontend engineering with a practiced eye for game environments, props, and atmosphere. After a decade-plus career building frontend systems at companies like Amazon, DevHub, and various startups, he transitioned into games where his engineering discipline informs pragmatic, production-ready visual design. He currently shapes concept work at Undead Labs, focusing on pieces that are both visually striking and functionally integrated with game systems. Alvaro’s background in tools and editor development (including virtual world editors and complex front-end dashboards) gives him a rare ability to design art that anticipates implementation constraints. The result is concept art that accelerates development, communicates intent clearly to engineers, and elevates player-facing worlds.
14 years of coding experience
9 years of employment as a software developer
Associate of Science (A.S.) Computer Science, Associate of Science (A.S.) Computer Science at Edmonds College
Bachelor of Science (B.S.) Computer Science, Bachelor of Science (B.S.) Computer Science at Seattle University
English, Spanish