Anchan Saxena is a Graphics Software Engineer with eight years of experience building real-time embedded graphics and teleoperation systems for autonomous vehicles, currently working on graphics at Intel in Sunnyvale. He combines a Carnegie Mellon master’s background in computer engineering with hands-on experience implementing 3D surround-view pipelines on NVIDIA Drive PX2, OpenGL, and TI embedded platforms, and has modified the Linux kernel to meet real-time constraints. At Udelv he bridged human teleoperation and AI using ROS, Protobuf and DDS for remote vehicle control and multimedia instrumentation, showing strength in systems integration across hardware and networking layers. His work blends low-level systems engineering with perceptual graphics—applying mesh-based texture mapping and adaptive calibration—that reflects a preference for practical, pervasive technologies.
8 years of coding experience
7 years of employment as a software developer
Bachelor of Engineering (B.E.), Instrumentation Technology/Technician, Bachelor of Engineering (B.E.), Instrumentation Technology/Technician at Netaji Subhas Institute of Technology
Master’s Degree, Engineering, Master’s Degree, Engineering at Arizona State University
Master’s Degree, Computer Engineering, Master’s Degree, Computer Engineering at Carnegie Mellon University
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