Summary
Andrea Grande is a Lead Gameplay Engineer with nine years of experience building and shipping AAA and indie titles across Unreal and Unity, currently working on the Call of Duty series with Digital Legends (Activision Blizzard | Microsoft). She has led small engineering teams and owned core systems from low-level engine rewrites to full gameplay features like weapons, inventory, movement, and UI. Her background spans multiplayer networking, VR, cross-platform optimization, and in-editor tooling that empowered artists to create complex environments faster. She has shipped work on high-profile projects including Warzone Mobile and contributed to South of Midnight while also producing internal QA tools in Python. Prior roles as a solo developer and as a crypto-software engineer show she thrives in both autonomous and collaborative settings, comfortable switching between C++, C#, Python and web stacks. Based in Barcelona, she pairs strong technical leadership with a rare mix of engine-level depth and playable-first product focus.
9 years of coding experience
12 years of employment as a software developer
High School Diploma, Science, 96/100, High School Diploma, Science, 96/100 at Scientific Lyceum G. Peano
Master of Arts - MA, International Relations and Diplomacy, 9.73/10 (1st), Master of Arts - MA, International Relations and Diplomacy, 9.73/10 (1st) at University of Sarajevo
Italian, serbocroatian, English, Spanish