Summary
Andrew Brasuell is a Senior Software Engineer with a decade of experience building and scaling game systems and backends, currently shaping core systems for Brawlhalla at Blue Mammoth Games. He combines low-level C++ and ActionScript3 expertise with Haxe and console platform experience (PS4, Xbox One, Switch) to deliver robust features like rollback netcode and a production Battle Pass backend. Known for writing readable, future-proof code, he frequently owns the largest, most complex subsystems and has contributed to game design, physics, and level/mission design. He also has a history in client optimization and UI craftsmanship from his Flash days, and early full‑stack experience with Rails and Python-based projects. Based in Woodstock, Georgia, Andrew is happily employed and selective about roles and technologies, preferring offers that truly move the needle.
10 years of coding experience
2 years of employment as a software developer
University of Georgia
Masters, Computer Science, Masters, Computer Science at Georgia Institute of Technology
Bachelor of Science Degree, Computer Science, Bachelor of Science Degree, Computer Science at The University of Georgia, Franklin College of Arts and Sciences
Masters, Computer Science, Masters, Computer Science at Georgia Institute of Technology, College of Computing