Antoine Webanck

3D Programmer at Ubisoft Annecy

Lyon, Auvergne-Rhône-Alpes, France
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Summary

👤
Senior
🎓
Top School
Antoine Webanck is a PhD-trained 3D programmer with 11 years of experience specializing in both research-grade Monte Carlo rendering and production real-time graphics for triple-A pipelines. Now at Ubisoft Annecy, he focuses on R&D for real-time global illumination and specialized hardware integration, having previously optimized HLSL/C++ engines across Vulkan, GNM and Direct3D12. His academic work tackled sampling and path tracing in heterogeneous volumetric media and multi-view rendering—skills he translates into pragmatic shader profiling and performance engineering using tools like Nsight, RenderDoc and Pix. Based near Lyon, France, he prefers hybrid or remote roles and blends deep theoretical insight with hands-on engine and tooling improvements that speed realistic visuals in interactive contexts.
code11 years of coding experience
job4 years of employment as a software developer
bookBAC S, Mention Bien, BAC S, Mention Bien at Lycée Koeberlé
bookMaster’s Degree, Computer Science - Computer Graphics, Honors, Master’s Degree, Computer Science - Computer Graphics, Honors at Université de Strasbourg
bookDoctor of Philosophy - PhD, Computer Graphics, Doctor of Philosophy - PhD, Computer Graphics at Université Claude Bernard Lyon 1
bookCPGE: Maths Sup, MPSI, CPGE: Maths Sup, MPSI at Lycée Kléber
languagesFrench, English, German
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Github Skills (74)

biblatex10
pbrt10
citation10
academia10
bibtex10
audio10
latex10
ai10
steam10
volume-rendering10
java10
docker-image10
ocr10
javafx10
unicorn9

Programming languages (14)

C#JavaC++CSSGoHTMLCudaTypeScript

Github contributions (5)

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webanck/shader-jasmin

Dec 2021 - Feb 2026

Contributions:10 pushes, 1 branch in 4 years 3 months
webanck/GigaVoxels

Apr 2015 - Mar 2017

Contributions:73 commits, 1 push, 1 comment in 2 years
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