Bastien Maureille is a senior gameplay programmer based in Bordeaux with 13 years of experience blending computer science, human–machine interaction and virtual reality into engaging player experiences. He has moved from R&D roles developing VR systems and embedded HCI at IHMTEK and the National Institute of Informatics into production gameplay engineering at DONTNOD and now Shiro Games, bringing research-grade rigour to game systems. Skilled in C++ and real-time interaction design, he bridges low-level performance engineering and high-level user experience considerations. Colleagues value his background in theoretical maths and physics for making robust, elegant solutions under technical constraints. He often applies academic HCI insights to practical gameplay problems, turning experimental interaction techniques into polished features.
13 years of coding experience
10 years of employment as a software developer
Master's degree in Computer Sciences Human-Computer Interactions / Embedded systems and ubiquitous computing, Master's degree in Computer Sciences Human-Computer Interactions / Embedded systems and ubiquitous computing at Polytech'Nice-Sophia
60 ECTS credits Theoretical Mathematics and Physics, 60 ECTS credits Theoretical Mathematics and Physics at CPGE Lycée Carnot, Dijon
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.