Summary
Bela K is a founder and CEO with ~8–10 years of professional experience in game and VR engineering and a decade-long background in AAA titles, including significant rendering and physics work on GTA V. He runs BattleAxeVR, delivering Unreal/C++ VR consulting, indie VR games with a bespoke Vulkan path-tracing engine (native multi-GPU VR SLI), and commercial projects like a CloudXR-based PC VR streamer and cross-headset Quest APKs. His portfolio spans porting engines to Switch, LIV mixed-reality plugins, iOS 3D face reconstruction using point-cloud registration, and shipping an Emmy-winning VR app port—demonstrating strengths in low-level rendering, performance engineering, and practical physics. Known for finding elegant, resource-efficient fixes in constrained engines, he combines deep academic training in videogrammetry and ray-tracing with entrepreneurial grit and a habit of shipping polished, high-performance systems enjoyed by millions.
8 years of coding experience
12 years of employment as a software developer
Stanislas
M.Sc. Videogrammetry and Pattern Recognition, M.Sc. Videogrammetry and Pattern Recognition at Concordia University
Lancement d'une entreprise Business, Lancement d'une entreprise Business at École des entrepreneurs du Québec
Graduate student Ray tracing computer vision and machine learning, Graduate student Ray tracing computer vision and machine learning at McGill University