Benjamin Ryan is a software engineer with 11 years of experience specializing in full-stack development, security tooling, and developer-facing systems. Based in Ballwin/St. Louis, he has built Java and Kotlin microservices for game systems, developed security solutions in Go, Python, and TypeScript, and deployed tooling across Kubernetes, NATS, KeyDB, and PostgreSQL. Currently at Service Metal Products, he blends practical production engineering with a security-minded approach honed during an information security internship at Graybar. Comfortable collaborating with designers in Scrum environments, he has a track record of turning security signals and suspicious activity into automated, deployable defenses. A Maryville University computer science graduate, he pairs hands-on coding with a curiosity for tooling that improves developer velocity and system resilience.
11 years of coding experience
1 year of employment as a software developer
St. John Vianney High School
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Maryville University of Saint Louis
Saves replay buffer files to game-specific folders (like ShadowPlay).
Contributions:2 releases, 1 PR, 8 pushes in 2 years 2 months
luaobs-studioreplayreplay-buffershadowplay
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.