Benjamin Ryan

Software Engineer at Service Metal Products

Ballwin, Missouri, United States
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Summary

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Benjamin Ryan is a software engineer with 11 years of experience specializing in full-stack development, security tooling, and developer-facing systems. Based in Ballwin/St. Louis, he has built Java and Kotlin microservices for game systems, developed security solutions in Go, Python, and TypeScript, and deployed tooling across Kubernetes, NATS, KeyDB, and PostgreSQL. Currently at Service Metal Products, he blends practical production engineering with a security-minded approach honed during an information security internship at Graybar. Comfortable collaborating with designers in Scrum environments, he has a track record of turning security signals and suspicious activity into automated, deployable defenses. A Maryville University computer science graduate, he pairs hands-on coding with a curiosity for tooling that improves developer velocity and system resilience.
code11 years of coding experience
job1 year of employment as a software developer
bookSt. John Vianney High School
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Maryville University of Saint Louis
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Stats
11reputation
1kreached
1answer
0questions
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Github Skills (174)

minecraft10
python10
javascriptcore10
bundler10
excel10
transpiler10
cpp10
replay10
jsx10
flv10
rust-lang10
vp910
javascript10
twitter10
whisper10

Programming languages (13)

C#JavaC++RustHandlebarsGoTypeScriptJavaScript

Github contributions (5)

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redraskal/yt-dlp

Dec 2022 - Feb 2023

A youtube-dl fork with additional features and fixes
Contributions:2 commits, 2 PRs, 50 pushes in 2 months
youtube-dl
redraskal/obs-replay-folders

Jan 2023 - Mar 2025

Saves replay buffer files to game-specific folders (like ShadowPlay).
Contributions:2 releases, 1 PR, 8 pushes in 2 years 2 months
luaobs-studioreplayreplay-buffershadowplay
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