Summary
Bernard Smith is a Lead Game Developer with a decade of experience crafting player-driven systems that prioritize emergent narrative and meaningful choice. Based in Florida and grounded in computer science and data science studies at Wilkes University, he progressed from software engineer to lead at TUTORWORKS, focusing on dynamic dialogue, behavioral progression, and interaction-rich rule systems. He blends systems design and narrative thinking to build mechanics that feel personal—characters with opinions, choices that ripple, and worlds that respond. Bernard’s background in learning-driven design informs his emphasis on player agency and adaptive systems rather than static storytelling. Outside of development he’s a reverse-engineering-minded coder and a meticulous organizer, traits that surface in polished, detail-focused game systems. He’s also a cat dad and an avid strategy gamer, which keeps his design instincts tuned toward deep, replayable experiences.
10 years of coding experience
4 years of employment as a software developer
Computer Science, Data Science, Computer Science, Data Science at Wilkes University