Bo Li is an AI Compute DevTech Engineer at NVIDIA with nine years of graphics and simulation-focused software engineering experience, currently contributing to TensorRT-LLM. Trained at Peking University and ETH Zürich, he blends real-time rendering expertise with physics-based simulation—having implemented probe-based GI and ported advanced rendering techniques to mobile at Tencent and worked on PBD/IPC soft-body and cloth systems during internships at NVIDIA and Disney Research. He excels at squeezing performance from engines and hardware, with a track record of profiling, optimization and scalable illumination solutions for open-world scenes. Based in Zurich, he brings a rare combination of production graphics engineering and academic rigor, and often bridges research ideas into practical, high-performance implementations.
9 years of coding experience
2 years of employment as a software developer
BSc, Computer Science and Technology, BSc, Computer Science and Technology at Peking University
MSc, Computer Science, MSc, Computer Science at ETH Zürich
TensorRT-LLM provides users with an easy-to-use Python API to define Large Language Models (LLMs) and build TensorRT engines that contain state-of-the-art optimizations to perform inference efficiently on NVIDIA GPUs. TensorRT-LLM also contains components to create Python and C++ runtimes that execute those TensorRT engines.
Contributions:301 pushes, 73 branches in 1 year 3 months
cppinferencelarge-language-modelsllmnvidia
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