Brady Jessup

Software Engineer

Ontario, Canada
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Summary

👤
Senior
Brady Jessup is a graphics and engine programmer with 11 years of experience building high-performance rendering systems for studios including Meta, Rockstar, Compulsion Games, EA, and Unchained Entertainment. He combines deep GPU and real-time rendering expertise with systems-level optimization—shipping async compute offloads, terrain LOD, and texture streaming improvements that measurably cut frame time and memory costs across consoles and PC. As founder of Tyrannical Games he’s channeling that engineering rigor into a gothic action roguelite built in Unity, bringing tools and pipeline thinking to game design. Brady’s background spans C/C++ and Java, engine work on Frostbite and Unreal, and production tooling for capture and diagnostics—skills he pairs with mentoring experience and a knack for turning shader and runtime complexity into artist-friendly workflows. Notably, he’s solved practical problems from reducing water sim time by 80% to leading procedural breakable glass systems for next-generation titles.
code11 years of coding experience
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Stackoverflow

Stats
184reputation
12kreached
7answers
2questions
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Github Skills (41)

3d-graphics10
game-engine10
physically-based-rendering10
graphics-engine10
imgui10
glsl10
graphical-user-interface10
hdr10
api10
graphics-programming10
deferred-rendering10
3d10
engine10
cpp10
game-development10

Programming languages (2)

C++JavaScript

Github contributions (5)

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Ershany/Red-Crow

Sep 2017 - Nov 2017

Contributions:62 commits, 13 pushes, 1 comment in 2 months
android-appandroidcomp
Ershany/Arcane-Engine

Aug 2016 - Jan 2023

3D C/C++ Game Engine - Created By Brady Jessup
Contributions:376 commits, 43 PRs, 518 pushes in 6 years 5 months
3dcppgame-engineopengl3d-graphics
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