Brae Stoltz

Lead Gameplay Programmer at Inflexion Games

Edmonton, Alberta, Canada
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Summary

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Brae Stoltz is a Lead Gameplay Programmer with 10 years of experience building gameplay, engine, and UI systems across indie and AAA titles, currently leading gameplay work at Inflexion Games. He shipped and supported live-service features for Nightingale and contributed engine-level systems on Portal: Revolution, while also maintaining a long-term passion project—Momentum Mod—where he works as a full-stack developer on a community-driven Source-engine branch. Brae specializes in systems that bridge design and tech, like robust structure-placement, persistence, and performance overhauls, and often owns both the gameplay logic and the UI that surfaces it. He pairs an M.Sc. in Computer Science and teaching experience with hands-on debugging and refactors for persistent online worlds. Outside of commercial work he makes games and music, bringing a creative edge to technical problem solving.
code10 years of coding experience
job4 years of employment as a software developer
bookMaster of Science - M.Sc., Computer Science, 4.1 GPA. Clear Pass on Thesis Defense., Master of Science - M.Sc., Computer Science, 4.1 GPA. Clear Pass on Thesis Defense. at University of Northern British Columbia (UNBC)
bookB.Sc. Honours, Computer Science, 3.78 GPA Overall, 4+ for the last 2 years of degree., B.Sc. Honours, Computer Science, 3.78 GPA Overall, 4+ for the last 2 years of degree. at University of Northern British Columbia
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Github Skills (10)

uid10
c-language10
user-interface10
game-development10
front-end-development10
modx10
ui-design10
cprogramming-language10
graphical-user-interface10
source-engine9

Programming languages (9)

TypeScriptC#CSSC++SCSSShaderLabHTMLGDScript

Github contributions (5)

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momentum-mod/game

Mar 2020 - Oct 2021

Momentum Mod - Standalone Source Movement Speedrunning (READ README)
Role in this project:
userFull-stack Developer
Contributions:100 reviews, 335 commits, 119 PRs in 1 year 7 months
Contributions summary:Brae primarily contributed to the implementation and refinement of the game's user interface (UI) elements and game settings. This involved adding new controls and settings related to the sticky bomb functionality within the game. Their work included modifications to both client-side UI elements and the game's underlying mechanics related to the sticky bomb explosions and trails. They also made changes to improve the overall user experience by updating the UI elements' appearance and function.
2d-gamemomentumgamemodsource-engine
momentum-mod/docs

Apr 2020 - Sep 2021

Momentum Mod Documentation: Guides, Entities, Console Commands and Variables
Contributions:144 reviews, 111 commits, 141 PRs in 1 year 5 months
momentumstatic-siteconsolemodmodding
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