Brandon Nelson is a Principal DevOps Engineer with 14+ years of hands-on software engineering experience and a 17-year career footprint that spans gaming, medical, and web domains. He specializes in C#/.NET Core, cloud-native architectures (Azure, AWS), GraphQL, Docker, and Kubernetes, and has a proven track record operating high-scale game backends—managing a 260k peak CCU launch and regionalized database migrations. At Eleventh Hour Games he built critical backend systems and internal tooling, drove CI/CD and release management across Github, Jenkins and build farms, and created studio automation like EHGBot that materially improved day-to-day operations. His background includes performance engineering (K6), game server networking, and engineering an auction-house backend, giving him deep expertise in both real-time systems and data-driven services. A former Air Force programmer who later built cognitive testing software and enterprise backends, he combines discipline from military work with a passion for gaming and systems reliability. Based in Phoenix, he blends hands-on engineering with leadership in operational excellence and platform automation.
15 years of coding experience
18 years of employment as a software developer
None Computer Science, None Computer Science at University of Central Oklahoma
Contributions:95 commits, 16 PRs, 98 pushes in 3 months
pythonworld-of-warcraftapiblizzardwarcraft
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