Role in this project:
Back-end Developer Contributions:433 commits, 245 PRs, 269 comments in 5 years 10 months
Contributions summary:Brian primarily focused on implementing and modifying features related to particle effects, shape instances, and game systems within the Torque 3D game engine. Their contributions included adding features to particle emitters, modifying code related to lighting, shadow rendering, and terrain systems to correct issues and incorporate improvements. Further, they worked on optimizing the engine and resolving various compilation warnings.