Bryan Dedeurwaerder

Game Developer at Voldex

Reno, Nevada, United States
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Summary

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Senior
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Bryan Dedeurwaerder is a game developer and software engineer with nine years of experience building interactive experiences, automation tools, dev-ops pipelines, AI integrations, and smart contracts. Currently at Voldex, he combines research-grade engineering from his time at the Evolutionary Computing Systems Lab with hands-on game production honed as an independent Roblox developer and accelerator participant. He holds a BS and an MS from the University of Nevada, Reno and has a track record of translating academic research into playable systems and scalable tooling. Bryan’s background in graphic design and early self-directed study informs a pragmatic, multidisciplinary approach to user experience and optimization. He’s driven to ship software that delights people while improving workflows, often tackling performance and automation problems behind the scenes. Based in Reno, Nevada, he thrives at the intersection of creativity and systems engineering.
code9 years of coding experience
job7 years of employment as a software developer
bookMaster of Science - MS, Master of Science - MS at University of Nevada, Reno
bookScreen Printing Technology, Screen Printing Technology at Academy of Arts, Careers, and Technologies (AACT)
bookAssociate of Science (A.S.), Associate of Science (A.S.) at Truckee Meadows Community College
bookSelf Study from Online Resources
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (13)

roblox10
documentation7
intellisense6
lua5
genetic-algorithm4
language-server3
python3
route-optimization3
router2
optimization2
cpp2
metaheuristics2
pygad1

Programming languages (5)

C#TypeScriptC++LuaPython

Github contributions (5)

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sushillouis/Stacs

Mar 2021 - Nov 2021

Contributions:28 commits, 19 pushes, 1 branch in 8 months
BryanDedeur/mmkcpp-v2

Oct 2020 - Jan 2022

Contributions:1 release, 1 review, 17 PRs in 1 year 3 months
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