Profesional Principal (Principal Research Assistant) at Facultad de Matemática, Astronomía, Física y Computación
Cordoba, Cordoba, Argentina
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Summary
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Rockstar
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Top School
Carlos Bederián is a Principal Research Assistant and HPC engineer with 12+ years of experience optimizing high-performance simulations and building reliable supercomputing infrastructure. He develops and accelerates physics, chemistry, and astrophysics codes in C/C++, Fortran, Julia and Python using CUDA, MPI, OpenMP and OpenCL, and has delivered multi‑x speedups for production codes (e.g., Alya) during a visiting stint at the Barcelona Supercomputing Center. As HPC System Architect at UNC Supercómputo he designed, assembled and automated multiple clusters, migrated the site to Infrastructure as Code with Ansible, and standardized software deployment with Spack—contributing upstream package support across many scientific toolchains. He also teaches low‑level programming and parallel computing, and brings a pragmatic track record of industry-academia projects (from real‑time CUDA tracking to PowerPC billing pipelines) that reveal an ability to translate research-grade performance work into production systems.
12 years of coding experience
12 years of employment as a software developer
Licenciado, Ciencias de la Computación, Licenciado, Ciencias de la Computación at Universidad Nacional de Córdoba
A flexible package manager that supports multiple versions, configurations, platforms, and compilers.
Role in this project:
Backend Developer
Contributions:28 reviews, 47 commits, 88 PRs in 5 years 10 months
Contributions summary:Carlos primarily contributed to the spack/spack repository by modifying package definitions to support new versions, enhance existing functionalities, and incorporate features for specific hardware targets. They added and updated package versions for various tools like FFTW, Tcl/Tk, MKL, HDF5, Silo, parallel-netcdf, Samtools, Julia, AOCC, UCX, GMsh, Gromacs, and others. The user's work involved adapting build configurations, applying patches, and adding dependencies to facilitate the building of software packages within the Spack environment.
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