Carlos Chacana is a game programmer specialist and founder of Critical Failure Studio with 13 years of experience building games, engine tools and large-scale industrial software. He leads development of Lost Fragments and the Epic MegaGrant–backed PaperZD Unreal Engine 2D plugin, contributes performance optimizations to Unreal Engine 4 & 5’s Paper2D, and partners with studios like Cardboard Sword. Comfortable moving between low-level engine work and higher-level game systems, he has a track record of shipping tooling that accelerates development cycles. Based in Valparaíso, Chile, his background in electronic engineering and prior large-scale telecom and mining projects gives him a rare blend of systems thinking and game-focused craftsmanship.
14 years of coding experience
9 years of employment as a software developer
Ingeniero Civil, Electrónica, Ingeniero Civil Electrónico, Ingeniero Civil, Electrónica, Ingeniero Civil Electrónico at Universidad Técnica Federico Santa María
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