Summary
Chris Worcester is a gameplay programmer with nine years of experience building player-focused systems and tooling, now applying his Unreal Engine and C++ expertise at iRacing.com from Raleigh, NC. He has driven production work across games and live events—shipping a 3D movie-creation title on Steam, moving a codebase from Unity to Unreal, and creating realtime visualization plugins for broadcast and mapping. Comfortable across C++, Blueprints, JavaScript, Java and full‑stack APIs, he translates design into modular UMG interfaces and performance-minded C++ systems. He also prototypes rapidly in Blueprints before hardening features in C++, and has integrated backend services for saving, e‑commerce, and metaverse avatars. Currently pursuing an MS in Computer Science, he pairs practical shipping experience with ongoing formal study to tackle complex gameplay and tooling challenges.
10 years of coding experience
7 years of employment as a software developer
Bachelor of Fine Arts Interactive Design and Game Development, Bachelor of Fine Arts Interactive Design and Game Development at Savannah College of Art and Design
Working toward master of science Computer Science, Working toward master of science Computer Science at North Carolina State University
Spanish