Colin Freeman

Director 3D Technical Art at Paradowski Creative

Bangor, Maine, United States
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Summary

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Senior
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Top School
Colin Freeman is a Director of 3D Technical Art with over 17 years creating 3D games, virtual worlds, and interactive media for Fortune 500s, governments, museums, and academic projects. He bridges art and engineering—leading pipelines, modeling, animation, Unity development, and VR/AR interaction design while also building production tooling and compositing workflows. His background spans roles from Digital Media Solutions Architect at IBM to graduate research at Georgia Tech, where his current interests include machine learning and composition recognition applied to 3D content. Based in Bangor, Maine, he combines hands-on technical craft with team leadership and a history of shipping cross-platform experiences.
code10 years of coding experience
job20 years of employment as a software developer
bookDoctor of Philosophy (PhD) student, Digital Media, Doctor of Philosophy (PhD) student, Digital Media at Georgia Institute of Technology
bookBachelor of Fine Arts (B.F.A.), Graphic Design and Illustration, Bachelor of Fine Arts (B.F.A.), Graphic Design and Illustration at University of Tennessee-Knoxville
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Stackoverflow

Stats
1reputation
447reached
2answers
1question
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Github Skills (37)

webgl10
threejs10
javascript10
injection10
inject10
augmented-reality10
canvas10
metalsmith10
virtual-reality10
svg10
knockoutjs10
3d10
oculus10
webxr9
webvr9

Programming languages (3)

TypeScriptJavaScriptPython

Github contributions (5)

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This is a repository for custom Mozilla Hubs components. These components are designed to be injected into the Mozilla Hubs client without modifying the client code too much. The one mod needed to inject these components resides in the Hub.html file
Contributions:1 release, 213 commits, 24 PRs in 3 months
mozilla-hubsmodclient-codeknockoutjsinject
Stable Diffusion web UI
Contributions:2 PRs, 20 pushes in 2 years
reactdiffusionweb-uistable-diffusion
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