Connor Greaves is a Senior Game Programmer with nine years of experience crafting gameplay systems and tools at Dambuster Studios, progressing from Junior to Senior roles since 2020. He brings strong C++ and C# expertise, a background building a custom SDL engine and networked game work with Urho3D, and a keen focus on algorithmic optimization for memory and performance. Outside of work he develops artist-focused asset pipelines and community modding tools—most notably a large "Mafia II: Toolkit" project—demonstrating practical experience with 3D model APIs and tool development. A First Class Honours graduate from the University of Lincoln, he combines resilience under pressure with clear team communication and a continuous curiosity driven by playing and reverse-engineering modern games.
9 years of coding experience
5 years of employment as a software developer
Diploma Computer Science, Diploma Computer Science at North Lindsey College
Games Computing Computer Games and Programming Skills, Games Computing Computer Games and Programming Skills at University of Lincoln
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