Summary
Dalton Omens is a research engineer based in San Francisco with nine years of experience at the intersection of graphics, systems, and machine learning, currently working at Epic Games after a multi-year research internship there. He completed a PhD track at Stanford and holds EECS roots from UC Berkeley, bringing deep academic rigor to applied problems in real-time graphics and simulation. Dalton’s background includes internships at industry leaders such as NVIDIA, Unity, Sony, Blizzard, and Sony, giving him a rare blend of studio production experience and research-driven innovation. Known for a straightforward, code-first ethos—summed up on GitHub as “hey coding is pretty cool”—he often translates experimental prototypes into production-ready tools for animation and game tech. An uncommon strength is his continuity across academia and major game engines, enabling rapid iteration from paper to playable demos.
10 years of coding experience
2 years of employment as a software developer
Doctor of Philosophy - PhD Computer Science, Doctor of Philosophy - PhD Computer Science at Stanford University School of Engineering
Electrical Engineering and Computer Science, Electrical Engineering and Computer Science at UC Berkeley College of Engineering
High School Diploma High School/Secondary Diplomas and Certificates, High School Diploma High School/Secondary Diplomas and Certificates at Point Loma High School
English, Spanish