Staff Software Engineer For Forward Deployed Solutions at Planet
Lakeville, Minnesota, United States
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Summary
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Senior
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Top School
Dan Little is a seasoned staff software engineer and technology leader with 11 years of experience building full-stack, scalable geospatial solutions for startups and enterprises. He has a track record of turning proof-of-concept ideas into production products, having led teams and cross-functional efforts at Planet and as VP of Technology at GEOSPAN to make complex spatial data accessible for industries like insurance and construction. A prolific front-end contributor to OpenLayers, Dan has extended WebGL and multi-band raster support to enable richer geospatial visualizations. He blends hands-on engineering, mentorship, and product fluency to ship user-centric systems that serve thousands of users, and he often operates at the intersection of open source standards and pragmatic commercial requirements. Based in Lakeville, MN, he brings deep GIS, cloud, and team-building experience plus a practical history of modernizing legacy stacks and delivering robust big-data web applications.
11 years of coding experience
13 years of employment as a software developer
Bachelor of Science Computer Science, Bachelor of Science Computer Science at University of North Dakota
Contributions:8 commits, 5 PRs, 6 comments in 9 months
Contributions summary:Dan contributed to the OpenLayers library by implementing new features related to WebGL rendering and data visualization. Their work focused on enhancing the capabilities of `TileTexture` to support different data types and allowing data sources to handle more than four bands. They also added an example using `NumpyTiles` to render multi-band raster data, showcasing practical applications of the library. Furthermore, they added methods to set fill and stroke to shapes.
GeoMoose 3 Development. Please submit pull requests to the 'main' branch.
Contributions:12 reviews, 838 commits, 465 PRs in 6 years 1 month
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