Dan Moody

Programmer at Red Kite Games

Leeds, England, United Kingdom
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Summary

👤
Senior
🎓
Top School
Dan Moody is a graphics-focused programmer with 11 years of experience building game engines and real-time rendering systems, currently contributing to Red Kite Games from Leeds. Proficient in C++, OpenGL and Unity (C#), he has shipped screen-space post-processing effects and a 3D UI system for notable titles and works across multiple in-game systems. He brings practical GPGPU curiosity to bear—having demonstrated compute vs fragment shader performance during an ARM Mali internship—and is comfortable with cross-platform development and Git-based workflows. Energetic about pushing GPU architectures, he combines hands-on engine work with a habit of experimenting beyond the obvious to squeeze performance from modern hardware.
code11 years of coding experience
bookComputer Games: Software Development, Computer Games and Programming Skills, Hopefully a 1st., Computer Games: Software Development, Computer Games and Programming Skills, Hopefully a 1st. at Southampton Solent University
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Github Skills (33)

cpp-library10
gltf10
vectorization10
maths10
c9910
sse10
3d10
simd10
hlsl10
cpp10
math-library10
testing9
unit-testing9
load-time9
unit-testing-framework9

Programming languages (5)

C++CObjective-C++HTMLPython

Github contributions (5)

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dangmoody/temper-old

Feb 2019 - Mar 2021

Contributions:4 releases, 49 pushes, 3 tags in 2 years 1 month
dangmoody/HLML

Feb 2019 - Nov 2022

Auto-generated maths library for C and C++ based on HLSL/Cg
Contributions:14 releases, 4 reviews, 589 commits in 3 years 10 months
cpphlslhlmlmath-librarymath
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