Summary
Dan Palm is a seasoned Software Development Engineer with 11 years of professional experience and a lifelong passion for programming that began at age 12. He has led firmware and embedded Linux projects for mass-market consumer devices, driven mobile app development in Swift/Objective-C, and served as chief architect on complex FPGA design tooling at Intel. Currently at Apple, Dan blends low-level C/C++ and real-time firmware expertise with higher-level work in mobile and cloud-integrated systems, consistently shipping production products. He’s comfortable across the stack—from embedded drivers and FreeRTOS firmware to RESTful Go services and iOS/Android apps—and has repeatedly owned end-to-end technical delivery. Based in Seacliff, California, he maintains an active portfolio of personal projects that reflect a curiosity for graphics, spatial processing, and efficient data pipelines. Notably, his background includes building map data compilation tools and graphics drivers that reveal a strong penchant for performance-sensitive engineering.
11 years of coding experience