Dan Spiteri is a software engineer with 13 years of experience building cloud-native and game-related systems, currently focused on Kubernetes and cloud platforms at Hero Balancer in the Netherlands. He brings a broad polyglot skill set—C#, TypeScript/JavaScript, React, .NET Core, PHP—and strong Linux and systems administration know-how that helps bridge infrastructure and application concerns. His background includes lead development on multiplayer game projects and hands-on contributions to the popular MiNET Minecraft Pocket Edition server, where he fixed core gameplay issues and extended protocol compatibility. Comfortable in both building automation and gaming contexts, Dan routinely mixes backend systems work with front-end and tooling improvements. Colleagues rely on him for pragmatic engineering that balances stability, deployability, and feature velocity.
14 years of coding experience
3 years of employment as a software developer
Wilmington Grammar School (Boys)
Computer Science, Networks, Computer Science, Networks at University of Kent
A (not so) basic Minecraft Pocket Edition server written in C#
Role in this project:
Back-end Developer
Contributions:27 commits, 23 PRs, 1 branch in 6 years 9 months
Contributions summary:Dan primarily contributed to bug fixes and feature additions within the Minecraft Pocket Edition server project. Their work included fixing trapdoor conversion, player despawning issues when switching levels, and coal fuel efficiency. The user also added missing blocks and started the process of adding all metadata to items, indicating an effort to improve the server's functionality and compatibility.
Cross-Platform UI Framework for MonoGame, inspired by WinForms simplicity, and including optional XAML loading. Oh, also a designer for easier UI creation
Contributions:92 commits, 65 pushes, 4 branches in 1 year 3 months
monogameui-frameworkwinformsxaml
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