Daniel Andrusiewicz

Software Engineer at Photon Engine

Trenton, New Jersey, United States
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Summary

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Daniel Andrusiewicz is a software engineer with 11 years of hands-on experience, currently contributing to Photon Engine after roles ranging from lead developer at Studio Chipcoat to engineering positions at CDI-BTM and Curtiss-Wright. A self-taught programmer since 2014 who later formalized his skills with a Computer Science degree at The College of New Jersey, he blends practical curiosity with academic grounding. He ships systems across game-adjacent and enterprise domains, and maintains a GitHub presence that reflects a pragmatic, sometimes playful approach to version control. Daniel has experience mentoring peers and leading small teams, demonstrating both technical ownership and people skills. Based in Trenton, NJ, he pairs hobbyist game development with professional engineering, often bringing game-dev insights into real-world product solutions. Colleagues describe him as adaptable and quietly inventive—comfortable tackling legacy constraints as well as new feature work.
code11 years of coding experience
job3 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at The College of New Jersey
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Stats
684reputation
14kreached
35answers
0questions
Badges
unity-game-engine
top-5%
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Github Skills (44)

nintendo-ds10
minecraft10
multiplayer10
spigot10
upload-image10
game-development10
discord9
plugin9
bukkit9
spam9
discord-bot9
addon9
unity-game-engine9
paper-plugin9
pocketmine8

Programming languages (6)

C#JavaC++JavaScriptPythonKotlin

Github contributions (5)

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ipodtouch0218/JackboxDrawer

Jul 2020 - Aug 2021

Allows you to use custom colors, brush widths, and even upload images into (most of...) Jackbox's drawing-based games!
Contributions:15 releases, 30 commits, 5 PRs in 1 year 1 month
upload-image
Contributions:23 pushes, 1 branch in 3 years 11 months
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