Daniel Balster is a Technical Director with 11 years of industry experience and over two decades in game and tools development, currently leading technical strategy at Ubisoft Düsseldorf. He combines hands-on engineering, architecture and team leadership—scaling products from prototype to shipped titles while keeping a sharp eye on time and budget. His background ranges from senior game developer roles to lecturing game programming and building tools for the videogame and movie industries, giving him a broad perspective on production pipelines and talent development. Colleagues rely on him to find and motivate the right people and to deliver practical solutions using available resources. An understated strength is his ability to bridge studio-level technical vision with day-to-day engineering constraints, ensuring designs are both ambitious and achievable.
Contributions:6 pushes, 1 branch in 3 years 1 month
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.