Daniel Balster

Technical Director at Ubisoft Düsseldorf

Essen, North Rhine-Westphalia, Germany
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Summary

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Senior
Daniel Balster is a Technical Director with 11 years of industry experience and over two decades in game and tools development, currently leading technical strategy at Ubisoft Düsseldorf. He combines hands-on engineering, architecture and team leadership—scaling products from prototype to shipped titles while keeping a sharp eye on time and budget. His background ranges from senior game developer roles to lecturing game programming and building tools for the videogame and movie industries, giving him a broad perspective on production pipelines and talent development. Colleagues rely on him to find and motivate the right people and to deliver practical solutions using available resources. An understated strength is his ability to bridge studio-level technical vision with day-to-day engineering constraints, ensuring designs are both ambitious and achievable.
code11 years of coding experience
job20 years of employment as a software developer
languagesGerman, English, c
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Programming languages (1)

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Github contributions (5)

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danielbalster/b64

Dec 2021 - Sep 2024

Contributions:3 releases, 14 pushes, 1 branch in 2 years 9 months
danielbalster/prototype

Aug 2020 - Sep 2023

Contributions:6 pushes, 1 branch in 3 years 1 month
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