Daniel Dreher

DevTech Engineer at NVIDIA

Stuttgart Region Germany
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Summary

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Senior
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Daniel Dreher is a DevTech Engineer with 11 years of experience at the intersection of real-time graphics, efficient image synthesis and machine learning, currently researching ML applications for real-time graphics at NVIDIA. He has shipped production-grade rendering and shader work for automotive platforms (MB.OS/MBUX) and cloud-based high-quality renderers, and previously built modular digital twin and real-time configurator systems in Unreal Engine. His background blends hands-on GPGPU optimization (CUDA/NSight), sensor integration for RGB-D systems, and full-stack ML tooling for research deployments, reflecting both academic rigor and product delivery. Notably, he has published peer-reviewed work on self-supervised deep feature learning for engine flow analysis and transitioned that research mindset into applied ML solutions for industry. Based in the Stuttgart region, he brings a rare combination of tech art, low-level performance tuning, and ML research experience to bridge prototype research and scalable production graphics.
code12 years of coding experience
job6 years of employment as a software developer
bookMaster of Science - MS Computer Science and Media, Master of Science - MS Computer Science and Media at Stuttgart Media University
bookBachelor of Science - BS Computer Science - Digital Media and Games, Bachelor of Science - BS Computer Science - Digital Media and Games at Hochschule Trier
languagesGerman, English
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Stackoverflow

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Github Skills (13)

computer-graphics10
hardware10
neural-rendering10
sdk9
machine-learning9
camera-api9
computer-vision9
deep-learning8
realsense8
game-development8
lua7
premake6
self-driving-car1

Programming languages (4)

JavaC++CPython

Github contributions (5)

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DDreher/RayTracer

Aug 2021 - Jun 2023

Contributions:85 pushes, 31 branches, 1 tag in 1 year 9 months
DDreher/DX11Sandbox

Feb 2022 - Nov 2023

Contributions:176 pushes, 14 branches in 1 year 9 months
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