Daniël Konings

Programmer at Triumph Studios

North Brabant, Netherlands
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Summary

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Senior
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Top School
Daniël Konings is a seasoned graphics and animation programmer with 11 years of experience building in-house engines and game systems, currently contributing to Triumph Studios from the Netherlands. He brings deep C++ expertise across graphics, engine tooling, gameplay systems, build workflows, and procedural animation pipelines, and has a knack for turning math-driven research into practical algorithms. His background includes hands-on engine and graphics work at Abbey Games where he strengthened both front- and back-end skills during internships and early roles. Known for creating animation tools and improving animation workflows, he pairs technical rigor with a playful touch—dropping one-liner jokes while shipping robust features.
code11 years of coding experience
job1 year of employment as a software developer
bookBachelor’s Degree, Creative Media & Game Technologies, Bachelor’s Degree, Creative Media & Game Technologies at NHTV internationaal hoger onderwijs Breda
bookGame Development, Game Development at SiNTLUCAS Eindhoven
bookSint-Maartenscollege Maastricht
languagesEnglish

Github contributions (5)

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AcidVenom/snuffbox-mantis

Jun 2017 - Sep 2017

Contributions:182 pushes, 1 branch in 2 months
AcidVenom/quest-planner

Jun 2020 - Dec 2024

Contributions:3 releases, 7 pushes, 1 branch in 4 years 6 months
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