Summary
Daniël Konings is a seasoned graphics and animation programmer with 11 years of experience building in-house engines and game systems, currently contributing to Triumph Studios from the Netherlands. He brings deep C++ expertise across graphics, engine tooling, gameplay systems, build workflows, and procedural animation pipelines, and has a knack for turning math-driven research into practical algorithms. His background includes hands-on engine and graphics work at Abbey Games where he strengthened both front- and back-end skills during internships and early roles. Known for creating animation tools and improving animation workflows, he pairs technical rigor with a playful touch—dropping one-liner jokes while shipping robust features.
11 years of coding experience
1 year of employment as a software developer
Bachelor’s Degree, Creative Media & Game Technologies, Bachelor’s Degree, Creative Media & Game Technologies at NHTV internationaal hoger onderwijs Breda
Game Development, Game Development at SiNTLUCAS Eindhoven
Sint-Maartenscollege Maastricht
English