Daniel L

Lead Unreal Engineer at HTX Labs

Austin, Texas Metropolitan Area United States
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Summary

👤
Senior
🎓
Top School
Daniel L is a Lead Unreal Engineer based in Austin with nine years of experience building games and live-service tooling across Unreal Engine and custom engines. He progressed from Twitch creator collaborator to technical lead roles, running R&D for live-service support tools, creating technical design documentation, and mentoring engineering teams. Daniel has deep hands-on experience in gameplay systems, cross-platform VR work, modding support, and build systems, and he’s known for introducing experimental project management processes that improve delivery and community engagement. Comfortable both shipping features and designing developer-facing tools, he bridges designer needs and engineering constraints to keep complex projects moving. An unexpected strength is his early background as a public-facing creator, which informs his focus on continuous community involvement and QA-driven development.
code9 years of coding experience
job7 years of employment as a software developer
bookSan Jacinto College
bookBachelor of Applied Science (BASc) Information Technology, Bachelor of Applied Science (BASc) Information Technology at University of Houston-Clear Lake
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Github Skills (41)

udp10
unreal-engine-410
networked10
gameplay10
jetpack10
quake10
plugin10
rpg10
system10
dialogue-systems10
unreal10
client-server10
curve10
engine10
cpp10

Programming languages (4)

C++CJavaScriptPython

Github contributions (5)

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Pantong51/GASContent

May 2018 - Nov 2022

Repo to gather all Gameplay Ability System content for UE4
Contributions:59 commits, 7 PRs, 53 pushes in 4 years 6 months
unreal-engineunrealrpggameplay-ability-systemability
Jetpack added to the CharacterMovementComponent in UE4: Network Ready, Supports Rollbacks, Pretty basic for your own needs
Contributions:1 review, 47 commits, 1 PR in 2 years 3 months
jetpackunrealengineue4networked
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