Daniel L is a Lead Unreal Engineer based in Austin with nine years of experience building games and live-service tooling across Unreal Engine and custom engines. He progressed from Twitch creator collaborator to technical lead roles, running R&D for live-service support tools, creating technical design documentation, and mentoring engineering teams. Daniel has deep hands-on experience in gameplay systems, cross-platform VR work, modding support, and build systems, and he’s known for introducing experimental project management processes that improve delivery and community engagement. Comfortable both shipping features and designing developer-facing tools, he bridges designer needs and engineering constraints to keep complex projects moving. An unexpected strength is his early background as a public-facing creator, which informs his focus on continuous community involvement and QA-driven development.
9 years of coding experience
7 years of employment as a software developer
San Jacinto College
Bachelor of Applied Science (BASc) Information Technology, Bachelor of Applied Science (BASc) Information Technology at University of Houston-Clear Lake
Jetpack added to the CharacterMovementComponent in UE4: Network Ready, Supports Rollbacks, Pretty basic for your own needs
Contributions:1 review, 47 commits, 1 PR in 2 years 3 months
jetpackunrealengineue4networked
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