Daniel Lowe is a versatile software engineer with 10 years of experience building full-stack web systems and indie games, currently developing at Genius Sports while shipping his own PC title, Parkour Legends. He blends product-minded engineering (from large financial and news platforms at BGC and Bloomberg) with hands-on game tooling—custom editors, procedural level tools, shaders, and animation pipelines across Unity, Godot, and Unreal. A former advertising copywriter and ecommerce founder, he pairs strong UX/marketing instincts with backend skills in C#, .NET, Node, and cloud deployments. Notable contributions include enhancing Godot’s Animation Player editor and creating cross-process state-sync architectures for complex desktop apps. Based in New York, he enjoys turning creative ideas into polished, shipped products and often handles art, sound, and store marketing for his indie releases.
Contributions:5 PRs, 27 pushes, 7 branches in 5 years 9 months
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