Daniel Mccann

Software Engineer II, Shading Team at DreamWorks Animation

San Francisco, California, United States
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Summary

👤
Senior
🎓
Top School
Daniel Mccann is a graphics-focused software engineer with 11 years of experience, currently shaping shading systems at DreamWorks Animation after contributing stylized rendering and procedural tools at Blue Sky. He blends research-led techniques from a Computer Graphics MS with hands-on pipeline work—USD, Renderman, and material systems—to deliver production-ready surfacing and postprocessing. Comfortable teaching complex topics, he has lectured and developed coursework in procedural graphics and 3D modeling at the University of Pennsylvania. An active hobbyist coder and visual artist, his student repos and shader-driven demos showcase a creative, experimental approach to rendering and interactive visuals. Based in San Francisco, he brings both academic depth and studio-scale production experience to shader and procedural design challenges.
code11 years of coding experience
job3 years of employment as a software developer
bookBachelor of Science in Engineering, Digital Media Design, Bachelor of Science in Engineering, Digital Media Design at University of Pennsylvania
languagesEnglish
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Github Skills (17)

vulkan7
flocking6
boids6
shader4
3d3
rasterizer3
simulation3
stream3
java3
glsl2
webgl2
cuda2
animated1
hex1
game-development1

Programming languages (4)

C++CCMakeJavaScript

Github contributions (5)

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mccannd/AlizarinGame

Sep 2016 - Apr 2018

Contributions:37 commits, 35 pushes, 1 branch in 1 year 7 months
mccannd/minimaya

Mar 2015 - Feb 2017

Contributions:19 commits, 1 push, 1 branch in 1 year 11 months
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