Daniel Rosser is a game developer and principal build/toolchain engineer with 15 years of systems- and C++-level experience, based in Sydney. He combines low-level systems programming and compiler/toolchain work with practical game programming, shipping platform integrations like iOS/tvOS Game Center and cross-platform fixes to openFrameworks' imaging stack. His background as a pharmacist-turned-engineer gives him atypical attention to process, compliance and detail when stabilizing complex builds and refactoring legacy code. An active open-source contributor, he has patched FreeImage and improved cross-platform compatibility for creative coding toolkits. Outside engineering he produces Drum n Bass, revealing a creative streak that informs his tooling and graphics work.
15 years of coding experience
3 years of employment as a software developer
Mpharm, Pharmacy, Mpharm, Pharmacy at University of Portsmouth
Contributions:21 commits, 14 PRs, 60 comments in 2 months
Contributions summary:Daniel primarily focused on modifying and maintaining the iOS Game Center helper singleton within the repository. Their contributions included updating data types for scores, refactoring code related to score and achievement reporting, and resolving various bug fixes. Additionally, the user implemented features for tvOS, including integrating Game Center functionalities and updating the save location on macOS.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
Role in this project:
Software Engineer (Graphics/Image Processing)
Contributions:1 release, 80 reviews, 452 commits in 9 years 10 months
Contributions summary:Daniel contributed to the FreeImage library, making several code modifications and fixes. Their work involved patching the FreeImage.h file to resolve compilation errors on iOS/OSX, specifically addressing type redefinitions and the use of preprocessor directives. Further contributions included renaming a variable ("BOOL" to "FREEIMAGE_BOOL") for better compatibility with iOS and refactoring to support 64-bit data structures and updating for new versions of libraries. These changes focused on improving cross-platform compatibility, and code quality.
cppopenframeworksosxwindowslinux
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