Summary
Daniel Vargas is a Lead Rigger with over a decade of experience building rigging and pipeline tools for feature film and game production, currently leading rigging at Cinesite in Montreal. He specializes in Python, MEL, and MaxScript to automate workflows, increase artist productivity, and shore up publishing quality—most notably creating automated facial-body connection testers and custom Golaem asset rigs for large-scale crowd sims. Comfortable both hands-on and in a supervisory role, he has a track record of shipping autorig systems and crowd-ready rigs while troubleshooting simulation edge cases solo on production. An Electronics Engineering graduate, he brings a systems-minded approach to rigging and pipeline development, often blending engineering rigor with practical artist-focused tool design.
11 years of coding experience
2 years of employment as a software developer
Electronics Engineer, Electrical and Electronics Engineering, Electronics Engineer, Electrical and Electronics Engineering at Universidad Tecnológica de la Mixteca