Summary
Daniela Koch is a software developer with eight years of hands-on experience building immersive AR/VR tools and learner-centered experiences, currently interning as a developer at Keysight in Germany while completing an MSc in Medialogy. She has driven end-to-end epics for IC.IDO—authoring C++/Qt VR features and a TypeScript/Vue web layer—bridging UX, product, and engineering to deliver intuitive, scalable systems. Comfortable across Unity/C# and full-stack Java/React work from past roles, she combines technical ownership with a strong teaching background that informs her human-centered design approach. An active member of a UX Board, she translates personas and classroom needs into prototypes and collaborative learning mechanics, exemplified by a BrainMan VR math game pairing VR and pen-and-paper players. Practical, curious, and focused on making education interactive, she thrives where immersive media meets real-world pedagogy.
9 years of coding experience
7 years of employment as a software developer
Master of Science - MS, Medialogy, Master of Science - MS, Medialogy at Aalborg University
Bachelor of Engineering - BE, Software Engineering (AR/VR Specialization), Bachelor of Engineering - BE, Software Engineering (AR/VR Specialization) at VIA University College
Polish, English, Danish, szwedzki, German