Summary
Darenn Keller is an independent game developer and former Ubisoft game designer with 11 years' experience crafting systems and procedural mission tools for AAA titles including Ghost Recon: Wildlands, Breakpoint and Assassin’s Creed (Valhalla/Mirage). With a Master’s in Game and Interactive Media Design from CNAM ENJMIN and a background in gameplay programming and VR, he blends technical fluency with design sensibility to ship robust, player-facing systems. He has hands-on experience in AI archetypes, procedural generation, UI design and post-launch live features, and has taught game creation to teens while mentoring through game jams. Curious and voraciously self-taught, he continuously explores new design patterns and contributes his skills to indie projects since leaving Ubisoft to pursue independent development.
11 years of coding experience