Dave Rodriguez

Software Engineer at Ball State University

Yorktown, Indiana, United States
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Summary

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Dave Rodriguez is a seasoned Unity-focused software engineer with over a decade building serious games, educational simulations, and occupational trainers for academia and industry. He spent ten years at Ball State's IDIA Lab integrating novel hardware (Leap Motion, Emotiv, zSpace, Kinect) and AI services into Unity, and later led XR tooling and platform work at EducationXR/Heizenrader to democratize mixed-reality authoring. His contributions include multiplayer and networking code, dozens of visual scripting nodes, passthrough mixed-reality support, and tools like a Material Optimizer and Performance Debugger to help creators ship high-fidelity content. Dave has an international track record—interactive exhibits and award-winning healthcare simulations showcased in Beijing, France, and Nuremberg—and has contributed to Unity’s open project ecosystem by refactoring object-pooling systems and improving code quality. Based in Yorktown, Indiana, he blends practical R&D with product-focused engineering, favoring pragmatic automation and UX improvements that accelerate creator workflows.
code11 years of coding experience
job13 years of employment as a software developer
bookB.A., Telecommunications, 3.811, B.A., Telecommunications, 3.811 at Ball State University
languagesEnglish, Spanish
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Stackoverflow

Stats
1reputation
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0questions
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Github Skills (9)

unity3d10
csharp10
gameplay10
object-pooling10
object-pool10
videogames10
dotnet-core10
scriptableobject10
open-source9

Programming languages (2)

C#C++

Github contributions (5)

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Unity Open Project #1: Chop Chop
Role in this project:
userGame Developer
Contributions:48 reviews, 14 commits, 17 PRs in 1 month
Contributions summary:Dave primarily contributed to the development of a game project within the Unity engine, focusing on the implementation and modification of an object pooling system. Their work involved creating, refactoring, and simplifying the object pooling functionality, including the creation of custom Scriptable Objects and modifications to the example scene to utilize the new features. They also made code style improvements via automated tools.
unity3dunitygameproject-1
idialab/StellariumUnity

Jan 2018 - Jul 2020

Contributions:3 commits, 3 pushes in 2 years 5 months
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