Summary
David Dionisio is a seasoned game developer with over a decade of hands-on experience building games and tools for PC, browser, and mobile platforms using Unity and custom engine work. He combines gameplay and UI implementation with engine architecture, shipping systems like the Mate Animator and the Mate Unity framework that streamline animation, localization, input, VFX and shader workflows. David has a strong track record integrating social features, procedural content, and client-server systems for diverse projects from educational browser games to commercial PC titles. He regularly partners with designers and artists to deliver polished UI and tooling, and brings practical art skills (pixel, 3D modeling, texturing) that help bridge creative and engineering teams. Based in the Youngstown-Warren area, he leverages a DigiPen realtime simulation background and a pragmatic prototyping mindset to turn experiments into production-ready features.
13 years of coding experience
9 years of employment as a software developer
BS, Realtime Interactive Simulation, BS, Realtime Interactive Simulation at DigiPen Institute of Technology