David Lyons is a 3D front-end web developer and design engineer based in Los Angeles with over a decade of professional experience and more than 20 years crafting websites, web apps, and interactive 3D graphics. He translates static UX and concept art into responsive, accessible web experiences, combining React, Three.js, Tailwind, Blender and ZBrush to ship performant, real-time visuals. At companies from BP to WITHIN he built reusable component libraries, WebVR experiences, and optimized 3D product visualizations—one project was a finalist in Fast Company’s Innovation by Design Awards. He contributes to the three.js ecosystem with documentation and example improvements, reflecting a practical commitment to open-source 3D on the web. Known for shrinking model file sizes and improving load fidelity, he balances artistic fundamentals with engineering rigor to improve both visuals and UX. Always experimenting, he prioritizes reusable patterns and cross-disciplinary collaboration that transfer across stacks and platforms.
11 years of coding experience
13 years of employment as a software developer
Arts and Technology, Arts and Technology at The University of Texas at Dallas
Bachelor of Science, Visualization, Bachelor of Science, Visualization at Texas A&M University
Contributions:6 commits, 4 PRs, 1 comment in 1 year 11 months
Contributions summary:David primarily contributed to documentation updates and UI enhancements within the three.js library. Their work involved renaming properties in the `SpotLight` documentation and updating the descriptions for clarity. They also added textures and cleaned up the Vive controller example by removing ngons and applying textures to the VR controller model within the example. Furthermore, they addressed material application within the FBX loader.
Contributions:223 commits, 10 PRs, 199 pushes in 4 years 2 months
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