David Mcclure is a Lead Game Designer with 11 years of experience shaping AAA titles across studios like Crytek, Techland, Arkane, Deep Silver Dambuster and Playground Games. He has led design work on high-profile projects including Crysis 4 (working title), an untitled open-world action RPG, and the award-winning DEATHLOOP, bringing systems-driven thinking to narrative and level design. Comfortable operating at the intersection of creativity and analytics, he pairs formal training in digital games theory with hands-on level and systems design for large-scale productions. Based in Strasbourg, he also pursues independent research in his spare time and actively networks with both industry and indie creators, signaling a curiosity for emerging design practices beyond his studio roles.
11 years of coding experience
4 years of employment as a software developer
MA Digital Games Theory & Design, Game and Interactive Media Design, MA Digital Games Theory & Design, Game and Interactive Media Design at Brunel University
BSc Multimedia Technology, BSc Multimedia Technology at Leeds Beckett University
Contributions:12 releases, 36 pushes, 1 branch in 2 years 4 months
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