David Nikdel

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Summary

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Senior
David Nikdel is a game technology leader with 12 years of experience designing high-performance server architectures and gameplay systems, currently serving as Director of Game Technology at AGBO. He led online gameplay systems at Epic Games, contributing to scalable infrastructure that supported millions of concurrent Fortnite users, and has deep hands-on expertise in multithreaded programming, networked object models, and server-side physics. His background spans both engine-level work on Unreal and practical backend services for live games, plus entrepreneurial experience as an indie CEO building an independent title. Known for clear technical communication and a strong sense of design, he pairs architecture-minded thinking with gameplay sensibilities. Outside of code he lists cooking, science, and tomfoolery among his specialties, signaling curiosity and a playful approach to problem solving. Based in Raleigh, NC, he brings a blend of production-scale reliability and creative experimentation to game systems engineering.
code12 years of coding experience
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Github Skills (13)

sentry8
javascript-client8
raven8
sdk8
vue7
react7
ember7
angular7
javascript7
typescript6
nextjs6
unreal3
game-development2

Programming languages (1)

TypeScript

Github contributions (5)

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Luke0915/Unreal422

Mar 2019 - Mar 2019

The source code of Unreal422, may be modified by me.
Contributions:30 commits in 18 days
unreal-engineue4modified
karabaos/UnrealVN

Apr 2014 - Nov 2014

Contributions:10 commits in 7 months
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